

This change can still be reverted manually in your settings.įixed a bug that could prevent clients from joining the host. The default background matchmaking setting has been changed to Closed. Resolved a crash that could occur after the opening cinematic. Reduced the sensitivity of the touchpad swipe. A UI scale option has been added to the settings.

Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCsĬonditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing The Over levelling System/Scaling Multipliers have been adjusted The crosshair will no longer disappear when looking at allies.įixed edge case progression blockers and objective issues in numerous main and side quests.įixed an edge case issue whereby swapping characters could lead to a loss of the player inventory.

Sidequest icons will now no longer persist on the map after completion. Improved visibility of tutorial popup notifications. Numerous cover fixes for specific locations, including character alignment, cover-to-cover transition, and blind fire.Ĭamera movement has been improved during various cutscenes when smoothing is enabled.

Also resolved a number of situations where the player could get stuck in the game world. General level improvements including fixing collision, textures, LOD, OOW visibility, and grounded various floating assets. Resolved an issue that could cause players to get stuck on the “Sign In” screen.įixed several lighting, shadow, and reflection issues within levels and cutscenes. General Resolutions and Changes that apply to ALL Platforms (unless stated)įixed a large number of crashes throughout the game.
